Video Games: An Hour A Day Is Key To Success In Life

From the Huffington Post

The single biggest misconception about games is that they’re an escapist waste of time. But more than a decade’s worth of scientific research shows that gaming is actually one of the most productive ways we can spend time.

No, playing games doesn’t help the GDP – our traditional measure of productivity. But games help us produce something more important than economic bottom line: powerful emotions and social relationships that can change our lives–and potentially help us change the world.

Currently there are more than half a billion people worldwide playing online games at least an hour a day — and 183 million in the US alone. The younger you are, the more likely you are to be a gamer — 97% of boys under 18 and 94% of girls under 18 report playing videogames regularly. And the average young person racks up 10,000 hours of gaming by the age of 21. That’s almost exactly as much time as they spend in a classroom during all of middle school and high school if they have perfect attendance. Most astonishingly, 5 million gamers in the U.S are spending more than 40 hours a week playing games — the same as a full time job!

Read more here…

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Excess gaming linked to depression, bad grades

From CNN Today…

When it comes to playing video games, it seems moderation is important to a child’s mental health. A new study published by the American Academy of Pediatrics finds excessive gaming may lead to depression, anxiety, and poor grades in school.

Researchers in the U.S. and overseas looked at more than 3,000 elementary and middle-school children in Singapore and found that almost 9% of them were considered pathological or “addicted” to gaming – similar percentages were found in other countries.

Over a two-year period about 84% of those who started out as excessive gamers remained so, indicating that this may not simply be a phase that children go through. Boys were more likely to show symptoms of excessive gaming. Overall those considered “pathological” gamers displayed higher levels of depression and other mental health issues than their peers who played fewer video games. The researchers also found that students who did stop their excessive gaming reduced their levels of depression, anxiety and social phobia.

There is debate in the medical community as to whether pathological or “addictive” video gaming should be listed as a mental disorder in the American Diagnostic and Statistic Manual of Mental Disorders – a guide used by the American Psychiatric Association in diagnosing mental disorders.

To gauge the level of pathological gaming, the study authors asked students questions similar to the type used to diagnose gambling addiction such as: were students becoming more preoccupied with video games, did they lie about the amount of time spent playing, had their schoolwork suffered, and if playing helped them escape from problems or bad feelings.

A young person was labeled pathological or “addicted” if the practice caused problems in his or her life.

“And we define that as actual functioning – their school, social, family, occupational, psychological functioning. To be considered pathological, gamers must be damaging multiple areas of their lives,” explains study author Douglas Gentile, Ph.D., developmental psychologist at Iowa State University in Ames.

Pathological gamers were playing an average of more than 31 hours a week compared with their less excessive peers who played about 19 hours a week.

Gentile and the other researchers also looked at potential risk factors for becoming pathological gamers.

“Kids who were more impulsive were more likely to become addicted; they had a harder time managing their impulse control. If they were socially awkward then they were more likely to be addicted and if they spent a greater amount of time then the average kids playing games,” explained Gentile.

The Entertainment Software Association disagreed with the findings. ” “There simply is no concrete evidence that computer and video games cause harm,” a statement from the organization said. “In fact, a wide body of research has shown the many ways games are being used to improve our lives through education, health and business applications.”

Dr. Don Shifrin, spokesperson with the American Academy of Pediatrics, called Gentile’s study important. “It allows us to take a harder look at how gamers play and whether there is balance in the lives of our children and teens,” he said

The AAP recommends that elementary school age children engage in no more than one hour of screen time a day, and high schoolers no more than two.

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Judge: Video Game Addiction Lawsuit Can Proceed

HONOLULU — A federal judge has ruled that a man who says he’s psychologically dependent and addicted to an online video game can proceed with some of his lawsuit against the game’s South Korean manufacturer.

Craig Smallwood says “Lineage II” left him unable to function independently in daily activities, such as getting dressed, bathing or communicating with family and friends.

Smallwood says he’s spent more than 20,000 hours playing the multiplayer online role-playing game since 2004. The 51-year-old says NCSoft Corp. never warned him about the danger of game addiction.

A Honolulu law firm that represents the company had urged that the case be dismissed, but U.S. District Judge Alan Kay in his Aug. 4 ruling allowed half of the eight counts to continue.

Continued at Huffington Post

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Term: Internet Addiction Disorder

Internet addiction disorder (IAD), or, more broadly, Internet overuse, problematic computer use or pathological computer use, is excessive computer use that interferes with daily life. These terms avoid the distracting and divisive term addiction and are not limited to any single cause.

Learn more about this term at wikipedia.

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Term: Computer Widow

A computer widow (or widower) is a term for those who have a relationship with a computer user, either one who plays video games, on a console or on the computer, uses the Internet, or creates his/her own programs, who pays far more attention to the computer or game than to his/her partner.

Learn more about this term at wikipedia.

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Video Game Addiction as Entertainment

South Park Episode “Guitar Queer-o”

See it here.

This Episode features a made-up game called “Heroin Hero”, to which people develop a drug-like addiction. I don’t share this to make light of video game addiction, but rather to show that attention to this topic is growing and to demonstrate the ways in which it is being perceived.

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Term: Soft Addiction

Soft addiction is a seemingly harmless habit—like watching too much TV, overshopping, excessively listening to music, overeating, or surfing the Internet for hours at a time—that takes up excessive time, money, and energy. It numbs a person from their feelings and mutes their consciousness.

Learn more about this term at wikipedia.

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Social Interaction via MMORPGs

This is an interesting section over at wikipedia that I had not seen before, despite previous searches.

It effectively covers the virtual behaviors, social interactions and relations that take place in massive multiplayer online role-playing games (MMORPGs). Interaction is typically integral with the mechanisms of these games. Through their interactions players may form relationships, varying from simply a cohesive team, or friendship, to a romance.

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Boston mom calls 911 over over son’s video game habit

This just in from the AP…

BOSTON (AP) – Police say a frustrated Boston woman called 911 to say she couldn’t get her 14-year-old son to stop playing video games and go to sleep. Police spokesman Officer Joe Zanoli said Monday the mother called for help around 2:30 a.m. Saturday to say that the teenager also walked around the house and turned on all the lights.

Two officers who responded to the house persuaded the child to obey his mother.

Zanoli says the mother’s 911 call over video game obsession “was a little unusual, but by no means is it surprising – especially in today’s day and age when these kids play video games and computer games.”

The Boston Herald first reported the 911 call, saying the boy was playing the popular “Grand Theft Auto” game.

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Video Game Addiction as Entertainment

South Park Episode “Make Love Not Warcraft”

See it here.

This episode makes fun of video game addiction and much of the episode takes place within the game World of Warcraft.

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